Does "ability" include magical abilities, such as feats? Affinities, even?
So an experienced HQer could have Feats from all sorts of other (enemy) cults, to use just as effectively as they could have done?
And when can you do this - at fixed points in a HQ? Can you sort of add in a HQ challenge to an existing station in a HQ? It says I simply fight the monster here, but actually I wager my "run fast" against his "fiery breath" as the outcome?
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