> For what it's worth, I would only give "Heal Hurt"
> -> "Heal Dying" magic to
> the most powerful Healing beings (like Chalana
> Arroy/Erissa). For other
> healers I'd give specific "Heal Cut", "Heal Broken
> Bone", "Stop Bleeding"
> etc. magic. So a major healing entity can cure
> *anything*, while a
> less-powerful one (Say, Ernalda the Healer) has to
> diagnose the patient and
> apply specific magic. It helps make the difference
> between CA and Ernalda more evident.
Sounds very reasonable to me, though the lower levels
might be allowed more widely. "Kiss Better" sort of
magic.
I see Vinga the Spearwoman gets "Heal Injury" in her
Protection" affinity. Do I take it that's a
generic-English "injury", not a reference to a
specific level of damage? I find it a bit worrying
that your average Vingan could use a feat (OK, at -5)
that would have a resistance of 14 to heal an injury
from which someone was "dying". Of course, that's a HW
writeup, not HQ...
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