I want to start by creating Homeland and Occupation groups. I dunno if there are any 7th Sea fans here, but any suggestions are welcome for either group. As a matter of fact, the Occupation keywords are your average swashbuckling set (3 Musketeers stuff) so if anyone has any of those, that'd be great.
Another issue I have yet to solve is Membership. In the 7th Sea world, characters can be part of a number of Secre and Not-So-Secret Societies. These impose some duties and codes, but also give the player a lot of advantages such as increased reputation, training, special equipment, etc. I´m not sure how to work with this. Perhaps I can give each Secret Society a number of Skills, Personality Traits, etc just as a Homeland or Occupation, including a Rank skill which represents how important the character is to the organization. In order to keep these balanced, I´d start the membership keyword at 13 or 6 (not sure) so that the character has to spend some HP on it.
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