On 5/3/06, barna284 <barna284_at_...> wrote:
>
> Another issue I have yet to solve is Membership. In the 7th Sea world,
> characters can be part of a number of Secre and Not-So-Secret
> Societies. These impose some duties and codes, but also give the
> player a lot of advantages such as increased reputation, training,
> special equipment, etc. I´m not sure how to work with this. Perhaps I
> can give each Secret Society a number of Skills, Personality Traits,
> etc just as a Homeland or Occupation, including a Rank skill which
> represents how important the character is to the organization. In
> order to keep these balanced, I´d start the membership keyword at 13
> or 6 (not sure) so that the character has to spend some HP on it.
Namaste.
I'd handle Membership into Secret Societies as either Heroband membership,
or perhaps even using a Common/Specialized magic keywords as examples.
--
-Santo
"Aum Shanti Shanti Shantih."
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