You know, as the other PCs are so full of odd and funny abilities, I
felt newly created PCs with keywords would be to 'clean', too
streamlined, so to say.
I think I'll give them all keywords (useful to determine the level of a
new ability) and also give them slots at higher levels.
Antonio:
> I think it's OK, if everybody agrees in the narrative relevance of the
> abilities (I suppose that). I've found that, if you intend that the
> players fill all the list before the game, they turn to a sort of
> gamist approach: "I've defined my PC, and I've found six relevant
> abilities; now I have four free abilities... mmm... I'll look for
> something USEFUL", and usually it is not a significative definition of
> the character. It's better to find in the game what 'new' (old)
> ability is interesting for the story (IMG at 17, but it wasn't
> high-level).
>
I agree. I hope to have them 'half-filled' or thereabout beofre the
game, so as to give them some structure on which to play, but also
letting them have ideas and opportunities during the game.
> In fact, last three times (two one-shot games and my current campaign)
> I've tested another system: we talk about the characters, and define
> them (the player give us an idea and people brainstorm). When the
> concept is clear, the player propose what are their keywords and
> abilities (without quantitative limits) and then, the TN that he/she
> likes. The group and the narrator control the process, looking for the
> best future story (and trying to avoid inequalities of protagonism if
> it is not intended). The method proved very succesful: people didn't
> try to do powergaming (there are no rules to distort) and people can
> play the character that they want.
I have something very close in mind. It's just, as by some strange
happenstance, the already-defined PCs have almost the same repartition
in TNs. So, I plan to use that as a template.
I was wondering what kind of repartition of abilities (in term of TN) people see. I thought I'd find something more 'pointy': 2-4 very high abilities and far behind, the less used/amusing ones. But no, they have abilties perfectly spread at all levels. I guess that mean they were interested (and confronted by) many things :)
Philippe
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