Re: Re: powerful augments

From: Ashley Munday <aescleal_at_...>
Date: Wed, 20 Sep 2006 17:34:11 +0100 (BST)


Yep, it's our problem if we believe daft things like statistics.

Cheers,

Ash - who likes playing down the bottom end, take that any way you fancy.

> --- In HeroQuest-rules_at_yahoogroups.com, Jane
> Williams
> <janewilliams20_at_...> wrote:
> >
> > > Strange to think HW was presented as 'you're
> heroes,
> > > no more Mr
> > > RuneQuest', when it's obviously not the case. A
> > > starting HW Hero as
> > > about the same probability of success that a RQ
> one
> > > (40-60%).
> >
> > Yes, this was what fooled us. If only it had been
> a
> > bit more obviously not the case! We were still
> naive
> > enought to think "mastery" meant "mastery".
>
> Bog off! Some always bang on about this, but if you
> choose to
> interperet the scale the game that way then its your
> problem (and
> the Heroes Book). Heroquest (formerely Hero Wars) is
> a system that
> is designed to facillitate player/character diven
> play. Just because
> a bunch of you choose to misuse it in your
> rigid-must-simulatate-the-
> universal-physics-cosmolology-of-glorantha type
> mindsets, thats your
> own look out. I'm not saying that the rulebook is
> not incoherent in
> places, it is, its just those bits were probably not
> written by
> Robin, is my guess.
>
> Rant over! :^)
>
> Regards
> Rob
>
> Caveat: In my rant I am not saying you should not
> play the game how
> you want to. I am saying you should not misrepresent
> it on public
> forums based on your own opinions!
>
>
>
>
>
>
>
>
>
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