Do continue to talk as long as you wish, of course.
> Now, lastly, there's a separate issue of character advancement rates. I
> doubt Philippe's players characters started at "Starting character" level
> (he can correct me if I'm wrong). Because the math doesn't add up. Even with
> the HP he's saying he gave, the ability levels couldn't possibly be that
> high for that number of abilities.
>
Hmm, they started as beginning chars. But many parallel processes are at
work there.
They did many (6, 7 ?) heroquests and gained abilities at a high level
in them. One of the PC's highest skill is "Fight Eurmal", which he got
at 10w2 in a Heroquest challenge (against his Devotee of Orlanth
Lawbringer, cool!). It's now at 3w3, I think. They also gained
relationships that way.
And we used the HW followers rules: they grow as you grow. So, add
another 4-6 high level abilities (not always available, but even
then...). We shall not do that anymore.
After a few sessions, I began to give them many HP, maybe 10 a session. Then I augmented it again and they got between 10 and 20 HP per session for 60 sessions I'd say. Make that 800-1000 HP all in all, so 40-50 abilities at +20. Hmm, you're right, it doesnt quite add up...
My, rereading this, I sure got what I was aiming for: lots of high abilities. :) And now it's a problem? silly me. Note that I have no problem with them having high skills. I just got tired of seeing skyrocketing TNs at the end of huge bonus adding.
Anyway, I talked to some players and I got the following answers:
So... color me satisfied and a be ashamed at the same time. Because I seem to have developped a false vision of the whole situation (we didn't play HQ for a year) and freaked out based on that. The first rule of RPGs: Talk to your Players.
Philippe
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