I guess I've been running "Dream" like a magical prefix - their are Dream Affinities, Spirits, Spells and Talents.
In Teshnos, there are dreamers who sacrifice to her as Theleya, Daughter of Somash, and gain Dream Affinities. In Melib there are nightmare hunters that practice a form of Animism. And as villians, there are the Sorcerors of the Black Mirror, who serve the Antigod Adlanari.
"Aum Shanti Shanti Shantih."
On 9/21/06, Philippe Sigaud <sigaud_at_...> wrote:
> OK, another rule question,
> did someone here use the Mysticism rules in HW? Was that satisfying ?
> I'm not really asking in whether or not they represent Glorantha, just
> the feel they had in play. Were Mystics powerful? What can a 1w2
> Mystic do, compared to a chaman or a devotee?
> Did someone develop something on Dream Magic, the one with Thella, the
> Keets and the Nightmare Lords? I may use more or less the Animism
> rules : you get into the Dreamworld, hunt some dream and get it into
> the Waking World.
> [and for interaction purposes, I guess many other magic have a -20
> malus for fighting a dream entity, as they are neither spirits nor
> gods nor essences. But then, I guess the dream also woud get a -20 in
> the Waking World]
> Did someone used dragon magic, be it the Kralorelan adoration or the
> Immanent Mastery way? What kind of rules did you use?
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