Re: Mass Combat

From: Ashley Munday <aescleal_at_...>
Date: Wed, 27 Sep 2006 14:33:43 +0100 (BST)


Hi Gavain,

What "official rules" are these that give you +20 for outnumbering an oponent 5:1? It's been a while since I opened the rules but I can't remember where they are!

Cheers,

Ash

> > > Gavain:
>
> > > I think that's why the rules cut down on the
> final APs if you are vastly
> > > inflating them means that you just bid big. I'm
> not sure why you say that
> > > the number of people have a small effect on TN.
> for a regiment of 1000 the
> > > bonus is +25.
>
> > That much ? Oh, I remembered only +6, +8, that
> kind of thing. +25 sure is some big bonus. I admit
> plying mainly with units in the 30-100 persons
> range.
>
> That does make the bonus smaller and less
> significant.
>
> > > If you don't inflate the APs you get regiments
> in the W4 range and thus should not overshoot too
> much and not bias the play towards always destroying
> the army you are facing.
>
> > Do you mean you take the average soldier ability,
> add group bonus, commander augments, etc, get into ,
> say, 8w4 and begin the fight with only 88 APs ?
>
> > But any player with some adequate followers will
> have that much, no? Or do you use a different way to
> calculate APs?
>
> That's true but the mass combat should be used for
> such and not just for hero + followers vs an army.
> If your players want to do that then either both use
> mass combat rules or both use followers rules.
>
> For the former the hero will have to use the average
> follower's mass combat ability augmented by his
> leadership; usually not so hot compared with the
> heroes combat. Plus there are extra bonuses for
> outnumbering your opponents. 2 to 1 is +5 and 5 to
> 1 is +20 (officially). I would (as I am fond of
> doing) smooth this out and use 5 times the troop
> ratios as the bonus i.e. 3 to 1 is +10, 10 to 1 is
> +50 and so on.
>
> For the latter then the army should be allowed to
> break the "only 6 can attack at once" rule and be
> able to surround the hero. An extreme would be 6
> for the hero _AND_ every follower, remember each
> extra gives a cumulative -3 on the hero's defence,
> then split the army into that many groups and use
> some to augment and the rest a AP pool as desired.
> If this isn't sufficient to deter the heroes then
> there is also the fatigue rules to be brought in.
> The will be fighting and using magic each of which
> have a penalty of -10 for an hours constant use; so
> -20 for the hour or -1 per 3 mins, that could easily
> be -1 for every take out. It's a lot harder to
> fight a large group than in single combat.
>
> So when you match the same systems it still works
> out that the heroes should not be able to take on
> armies.
>
> > > Most commanders unless mad or stupid
> > > would get out of the fight as soon as they
> realised they were outclassed.
>
> > Well, in most case I saw, they couldn't. 1-3
> rounds and someone is at -100 PA or
> > worse.
>
> In this case I would suggest that each round last in
> the order of an hour, so there would be plenty of
> time to see that they are outclassed, or the foe is
> being reckless and overwhelming you.
>
> Gavain
>
>
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