I'd have said all the DnD prestigue classes in HQ made it more gamist than me wanting to put a tigher focus on people's ability use, to really make it matter, but hey, that's life.
Cheers,
Ash
> Ash, smack s of gamist behaviour. And Heroquest is
> not suited to
> such persuits - there are much better systems for
> that style of play
> (like the much maligned Runequest (old not new))
>
> Regards
> Rob
>
>
> --- In HeroQuest-rules_at_yahoogroups.com, Ashley
> Munday <aescleal_at_...>
> wrote:
> >
> > Hi Phillipe,
> >
> > My current thinking is:
> >
> > - keep after the event bumping the way it is,
> > although I can see that being binned
> >
> > - let 1 HP spent before the roll do some sort of
> one
> > off super-augment which will last one exchange or
> > simple contest
> >
> > - give 1 HP to the opposition to use one of their
> > abilities as super-augment which will last one
> > exchange or simple contest
> >
> > Cheers,
> >
> > Ash
> >
> > --- Philippe Sigaud <sigaud_at_...> wrote:
> >
> > > From Mike:
> > > >> From: Ashley Munday <aescleal_at_...>
> > > >>
> > > >> Actually I can't see any problem with
> combining
> > > >> ordinary automatic augments with HP as lenses
> for
> > > >> adding your entire ability score onto your
> target
> > > >> number. I'll give that a try and see how it
> > > works.
> > > >>
> > > >
> > > > Sounds viable. I think that having a currency
> to
> > > monitor the rate of
> > > > augmentation or other bonuses would work just
> fine
> > > (a lot better than a hard
> > > > limit).
> > > Getting a +30 on a HP for a whole contest seems
> a
> > > lot to me. They only
> > > give you a temporary bump for one action! People
> > > would never bump
> > > anymore, if they can use augments. Is that what
> you
> > > want?
> > >
> > > Would you then give HP to NPCs, so allow them to
> > > super-augment like this?
> > >
> > >
> > > Philippe
> > >
> > >
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> > >
> > >
> > >
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> > >
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> > >
> > >
> > >
> > >
> > >
> > >
> >
>
>
>
>
>
>
> To Post a message, send it to:
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> To Unsubscribe, send a blank message to:
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>
>
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