>From: Ashley Munday <aescleal_at_...>
>
>The idea you used in Nobilis sounds very similar to
>the way compel work in FATE. Your character can follow
>a course of action dictated by an Aspect and get a
>FATE points or ignore it and not get anything. That's
>the sort of thing I want to get into HQ - to use an
>opponents ability, give him a HP. I'm not sure if the
>opponent has the "right to decline" though.
If the ability is a flaw, I'd say they can't decline. But with any other ability, they can. This is cool, because it gives mechanical weight to flaws that they otherwise don't have.
Mike
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