Re:Bumping vs. Ability Increase

From: Rob <robert_m_davis_at_...>
Date: Thu, 28 Sep 2006 23:50:18 -0000


Hi

> I, for one, am pretty "slavish" to the results. In fact, I've put
a lot of
> thought into how best to interpret the rules to produce good
results
> following the rules. And I think that the variation produced by HQ
is
> actually a good range (especially as somebody pointed out, with
the addition
> of HP in the mix - note how often a marginal defeat becomes a
minor
> victory).

I guess its just not a priority for me I guess.

> This isn't the same thing as saying that the character has to look
bad. You
> can still follow the principle of making the character look good,
even with
> "marginal" results.

Absolutely.

>
> I'm actually very fond of marginal results, becuse I always
narrate in some
> sort of downside for the winner of the marginal victory, or a
small benefit
> for the loser of a marginal defeat (I think something like this is
> suggested, at least vaguely, in the rules). Like a Marginal
Victory in a
> fight might mean that, though you got your goal, and ran off your
opponent,
> that you got somewhat turned around chasing him so vigorously, and
now have
> to do a contest to find your way back to camp. That sort of thing.
Conflict
> arising from victories as well as defeats.

I wouldn't disagree. This is how I would tend to use it (if I had figured it out). But what I am doing now seems to work just fine.

Maybe I am focusing on task rather than conflict?

Regards
Rob

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