Re: Re: powerful augments

From: Ashley Munday <aescleal_at_...>
Date: Wed, 4 Oct 2006 08:56:54 +0100 (BST)


Not a clue what I'd do about Fetishes. Can't see a point in differentiating between the various forms of magic to be honest, they only complicate the rules,

Cheers,

Ash

> About that uber-aumgment idea. What do you do about
> Fetishes, since
> adding the whole value is specifically an advantage
> of theirs.
>
> LC
>
> Ashley Munday wrote:
> >
> >
> > Rob said:
> >
> > "Option 3. Re-introduce the Hero Wars rule that
> for
> > each augment you need to take an unrelated action,
> > whatever the augment."
> >
> > I've been tending to do that a lot recently. Just
> to
> > save all the tedious adding up :-) Which is where
> my
> > gamist uber augment idea came from...
> >
> > Cheers,
> >
> > Ash
>
>
> To Post a message, send it to:
> HeroQuest-rules_at_...
> To Unsubscribe, send a blank message to:
> HeroQuest-rules-unsubscribe_at_...
> To Complain constructively please email me at
> steve_at_....
> Yahoo! Groups Links
>
>
>
> (Yahoo! ID required)
>
> mailto:HeroQuest-rules-fullfeatured_at_yahoogroups.com
>
>
>
>
>
>

Powered by hypermail