Jeff
P.S. I think Mykka was Bryan Thexton's idea.
P.P.S. There's a simply wonderful panting of her (and of some kites) in the HQ-rpg list's file section. I belive it is called "Phantome" and its from the French printing of the game.
It's going over into the spirit world where the Shaman has a huge advantage, as you say.
This is all good for the game I'm starting now, which has a young Grazer who is acting as the spirit talker for a Heortling clan. He's a practitioner, so I like giving him leeway to deal with foreign spirits, but only when they are dealing with the mundane world.
As for Mykka, I am tempted to use Chasing Kites as the intro scenario for this game. It's fun, it gives the wonderful Mykka character, it is a simple introduction, and it will give the Grazer something cool to do with some of the ghosts of the table being spirits.
LC
Powered by hypermail