>> 2) A is firing missiles at B, B is closing to melee range. A as
>before. B
>> resists the ranged attack with whatever seems appropriate, but AP
>are
>> based on Close Combat since the stated intention as the contest
>starts is
>> "I want to fight him up close".
>
>This is definitely *not* as per the rules (as I understand them). You
Yeah, I know, I was testing Alex's views (now refuted by David D).
>could do that only if you consider two different contest : one for
>closing, and then one for close combat, where the AP are back to
>normal and relevant skill becomes close combat for both.
I would never run two different extended contests that close together.
One way someone suggested to deal with missile/magic fire before a melee is to roll it as simple contests. The problem I see with this is that if you hit someone with an arrow and get a marginal victory, they should be Dazed and unable to fight for a while. This is really cheap...
Another way to handle my example is to say that B starts out rolling against Close Combat as his missile defense, on the grounds that a combat ability should include the skill of manoeuvering into optimum striking distance. I think I would only allow this at relatively short range, though. Maybe even tack on an improv penalty.
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