I can see where you are all coming from before the thread drifted, but I
always just took wounds as superficial bruising, scratching shock etc, and
applied them as a penalty to all physical actions I deemed appropriate. So
if Aelwyn has Climb Mountain 16, but takes a heavy 50% would I just knocked
it down to 8. The next 50% wound I cumulatively impose on the current
level, meaning he is at 4 as he scales the cliff, worse than the default of
6. (if he was running off default he'd now have 2 - 1.5 rounded up to 2).
That is how I interpreted the rules, that they were cumulative penalties.
Is this actually wrong then?
Cj x