Slot them in via one of the three methods on HQ 68-69, to whit:
(Narrator's choice.)
It doesn't really matter that the 2 "extra" PCs hadn't acted in the "Surprise round". That just means that they didn't already have their starting APs determined by the actions of their foes, and can choose an appropriate *attack* rather than a defense to base their APs on.
Though if they decided to flee I'd probably let them without retaliation (by the broos, at least. What their buddies do is something else again).
RR
He was born with the gift of laughter and the sense that the world was mad
R. Sabatini, Scaramouche
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