> ("One thing I take advantage of is the statement that marginal victories
> tend to include negative effects (and marginal defeats have some positive
>effects).
> I'm not going to look for it, because I may be imagining it. But it
> certainly gets in as a technique under the general idea of situation that I
> describe elsewhere.
I think I'm definitely adopting the idea. It's lovely.
> Call it dramatic convention. Note also, however, that this doesn't heal a
> dead person. It heals a "Dying" person. If you want a dead person back,
> that's a heroquest, IMO. :-)
True. :)
> Well, sorta. I don't believe in actually haveing NPCs roll contests. I just
> declare them successful or not.
Yes, of course. It's the fact that they could.
> But the idea is that they did something
> that altered the forest in such a way as it's now a different source of
> conflict, or a "repaired" old one. The point is that Complete Defeats are
> not permanent changes. They only alter the target in such a way as to make
> them incapable of resisting something until such time as that alteration is
> reversed.
Indeed.
LC
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