Re: Assigning "what you need to succeed"

From: L.Castellucci <lightcastle_at_...>
Date: Wed, 13 Dec 2006 10:28:21 -0500


On December 12, 2006 01:38 pm, Mike Holmes wrote:

> ("One thing I take advantage of is the statement that marginal victories
> tend to include negative effects (and marginal defeats have some positive
>effects).

> I'm not going to look for it, because I may be imagining it. But it
> certainly gets in as a technique under the general idea of situation that I
> describe elsewhere.

I think I'm definitely adopting the idea. It's lovely.

> Call it dramatic convention. Note also, however, that this doesn't heal a
> dead person. It heals a "Dying" person. If you want a dead person back,
> that's a heroquest, IMO. :-)

True. :)

> Well, sorta. I don't believe in actually haveing NPCs roll contests. I just
> declare them successful or not.

Yes, of course. It's the fact that they could.

> But the idea is that they did something
> that altered the forest in such a way as it's now a different source of
> conflict, or a "repaired" old one. The point is that Complete Defeats are
> not permanent changes. They only alter the target in such a way as to make
> them incapable of resisting something until such time as that alteration is
> reversed.

Indeed.

LC

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