Re: Re: Problems with a player's 100 words

From: Adrian Smith <smudge1_at_...>
Date: Thu, 14 Dec 2006 22:14:45 +0000

> I'd give him the keywords implied--"Humakti", "Dara Happan",
> and "Officer" should cover it (with "officer" implying both political
> skills and military ones). For the rest of the list, I'd give him
> strong starting levels in "self-satisfied" and "full of crap". Which
> could actually be pretty useful, and might be fun to play... ;-)
>
> Or if you don't want to be quite that harsh, I think you can sum up
> almost all that list as "charming", "agile", "strong", and "clever". So
> give him those four skills, aside from the keyword ones implied above.
> The rest of the list is used just for flavor and for fleshing-out--e.g.
> if he's in a situation involving diplomacy, let him use his "charming"
> skill for diplomacy without an improvisational modifier.
>
> But me, I'd go with Plan A above...

I thought I'd let him keep 'divinely gifted' and as no god was specified it could be a gift from Ikadz or Krjalk

Powered by hypermail