RE: 100-words, catchphrases

From: DreadDomain <dreaddomain_at_...>
Date: Sun, 17 Dec 2006 11:14:21 -0500


Jane,

>"You think ***, Sword of Humakt, will surrender to
>moon-addled Lunar scum? Never! Trust me, trust *** the
>ever-sharp, I'll get us out of this." He towers above
>his Lismelder comrades, impossibly good looks
>silhouetted against the red sky. "You! Do you know
>what it is you face? Today is a good day to die." He
>avoids an attack contemptuously, his grip crushes the
>man's skull and he hurls the body at his foes. "Go
>back while you still can."

I lurk out for a moment just because I think this narrative is one of the best I have seen in quite a while

>That's 83 words so far.

To encourage using evocative names for abilities. An option would be to simply count multiple words abilities as a single word. Like for names and titles.

>Towers above comrades (aka "tall", or are they midgets?)
>"grip crushes a man's skull" (aka "strong")
>hurl body at foes

Another options could be to allow multiple abilities from the same catchphrase. The abilities above could be :

Towers above comrades (more presence oriented) Tall
Grip crushes a man's skull (a signature move) Strong
Hurl body at foes
Throw or even Strong again if you allow bonuses from multiple references

Depending on the player's vision,

"Go back while you still can."
"I'll get us out of this"

Could also give him "full of crap", "intimidating", "blows hot air" or "patronizing".

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