> Jane,
>
> >"You think ***, Sword of Humakt, will surrender to
> >moon-addled Lunar scum? Never! Trust me, ...
> I lurk out for a moment just because I think this
> narrative is one of the
> best I have seen in quite a while
Thanks, but I'd hate to run the character based on this.
> To encourage using evocative names for abilities. An
> option would be to
> simply count multiple words abilities as a single
> word. Like for names and titles.
Could do, though I think that's going too far.
> Another options could be to allow multiple abilities
> from the same
> catchphrase. The abilities above could be :
>
> Towers above comrades (more presence oriented)
> Tall
Yes, I see what you mean. Though the "presence oriented" aspect of "tall" is how we've tended to explain being able to increase such an ability.
> Depending on the player's vision,
>
> "Go back while you still can."
> "I'll get us out of this"
>
> Could also give him "full of crap", "intimidating",
> "blows hot air" or "patronizing".
Or "over-optimistic", "over-confident"...
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