Re: Character Generation

From: Ashley Munday <aescleal_at_...>
Date: Mon, 18 Dec 2006 18:04:39 +0000 (GMT)


Fred Hick's game "Don't Rest You Head" (from the impressively Evil Hat) uses this method as well. You answer 5 questions about your character and that's well over half character creation.

Cheers,

Ash

> Just a thought inspired by recent posts here and on
> the anvil -
> might it help people to create characters if you
> gave them a
> directed script like in MOB's MGF games - so rather
> than just "Write
> ten things down here" you say "Where do you come
> from?", "What do
> you do", "Who do you worship" (aka Cultural,
> Occupation and magic
> keywords) and then "What do people first notice
> about you?", "What
> do people who get to know you discover about you?",
> "Who are your
> friends?", "Who are your enemies?" "What are your
> prized
> posessions?", "What secrets do you have?" "What
> ambitions do you
> have", "What do you fear most?"
>
> That's a further 8 questions, any of which might
> yield more than one
> possible answer, without necessarily leading to
> either a string of
> adjectives or a list of "standard RPG skills". They
> were also
> pretty much the first thing that popped into my
> head, and could be
> refined for a specific game - ("Who do you Love?",
> "Do they Love
> you?", "Who did you vote for as Clan Chief?", "Why
> did you run away
> to sea/pavis/join the lunar army?" "What is your
> catch-phrase?")
>
>
>
>
>
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