Re: Re: Character Generation

From: Paul King <paul_at_...>
Date: Fri, 22 Dec 2006 21:43:41 +0000

On 22 Dec 2006, at 21:23, Jane Williams wrote:

>

> No, because there's a lot more to it than adding up 20
> points. The break-points from a +1 to a +2 augment and
> from +2 to +3 have to be allowed for. You don't
> increase a 13 ability to 14, you increase it to 15 and
> then stop.

I think that rule is about it given the standard 13/17 start point. It costs 8 points to raise an ability from 17 to 5w which is the next break point. The lunar phases are also not really worth bothering about for abilities primarily used as augments. And for abilities used as the lead, as you say, any increase is good. So it's just a matter of choosing where to spend the points.

Different start points will give different results but it will never be worth increasing an ability used for augments past the next break point - usually not even that.

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