Re: Re: Character Generation
Gary Sturgess wrote:
...
> Looking at HQ from a pure powergaming perspective, it seems to me that
> one powerful approach would be to concentrate everything on one fairly
> general skill, get everything else that can augment it, and boost that
> to the exclusion of everything else with later experience (the idea
> being that you use it with an improvisation penalty as often as
> possible).
...
You are correct.
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