>Could a player theoretically spend their initial hero points to buy
>more abilities, or is that strictly post game ?
I'd say in theory yes, but it'd be stupid to. You're far better off having HP to use during the game.
>In the same vein, if a player decides to "make it as I go" or just
>save some points, what kind of guidelines do you use for when they can
>pick things out ?
When I run, any time they want. It's not like they can do this very long, after all. (Part of my logic for this is that I want the character to be better defined as soon as possible.)
-- David Dunham Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein
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