Re: Assembling a Tricky Situations List

From: Ian Cooper <ian_hammond_cooper_at_...>
Date: Fri, 09 Mar 2007 09:14:15 -0000

> In my opinion, this doesn't matter. The ratings relate to the story.
Spot on.

>The rules support the story, and require a Narrator to apply them.
Indeed.

For my part one thing that would help HeroQuest's next edition would be trying to put clear water between its approach and the simulationist desire for quantification by comparison to absolutes. It does not need a chart to show exactly what your size rating compares too. It's much faster and looser than that.

HeroQuest for me wears its identity as a 'game' firmly on its sleeve. The idea is to take and have fun telling Gloranthan stories, not try to replicate Glorantha. I appreciate some folks like to play that way, but many of the issues with Glorantha, frx the feeling that you have to do it 'right' or buy all these books and use the official version, go away when you see HQ as a 'game' and Glorantha as a 'tool' to help you have fun telling stories with that game and you just 'make stuff up on the fly'.

But I appreciate that's not how a lot of folks see it.

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