Re: Re: Assembling a Tricky Situations List

From: Gavain Sweetman <gavain.sweetman_at_...>
Date: Fri, 9 Mar 2007 12:02:03 +0000 (GMT)


> From: John Machin trithemius_at_...

> > On 09/03/07, Gavain Sweetman <gavain.sweetman_at_ btinternet. com> wrote:
> > But then if the warrior is a theist he will be at a penalty for resisting the wrong otherworld.

> Will he? His Brave rating does not come from the theistic otherworld
> so I cannot imagine he suffers the penalty. Or do all heroes suffer
> -20 from trying to hit any otherworldly entity?
 

You are when using Soul vision or the equivalent. You are when you use a magical defence against an otherworld being. It seems strange that you aren't if you are using a mundane defence. Unless (at least in my game) you are using an ability that specifically targets an otherworld. So Brave would get a -20 but a skill Resist Spirits wouldn't.

> The thing I have problems with is for magical attacks like for example throwing a thunderstone. You can either use the mundane Throwing skill and augment with Hurl Thunderstone Feat or use the Hurl Thunderstone augmented by your throwing. Your opponent still resists with his dodge missile or weapon and shield. There is no difference or advantage to either way.

> Is this a problem? If you have thunderstone magic then you have an
> advantage over your enemy (assuming he lacks a magical dodge ability).

That's the point though he uses exactly the same skill regardless of how you through the stone; he doesn't need a magical dodge.

> > But when jumping over a tree then there is a huge difference between a mundane lead ability and a magical one.

> The magic tree is surely always resisted by the dryad (or whatever) in
> it, be it a magical or non-magical contest?

So that's it then. Magic is really powerful against passive resistance things (non-magical trees) but as soon as there is an active resistance there is less difference between the ways of doing things.  

Gavain

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