It is something you are most likely to notice when the participants in the contest have different objectives - so for example a is trying to befriend b whilst in return b is trying to bash a's brains in.
What a simple contest struggles to capture is the full range of possible outcomes. It can handle a beats b, b beats a and a tie but it struggles with the cases where both a and b achieve their aim or where a and b both fail. These can be narratively interesing outcomes so I'd like to know how we get to them - or if we need a system tweak which is my current assumption.
-- Nic
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