Re: Contest minutiae.

From: Michael Cule <mikec_at_...>
Date: Fri, 2 Jun 2000 13:10:01 +0100


In message <200006012351.AAA02276_at_...>, Alex Ferguson <abf_at_...> writes
> It's a narrative game, ferhevnsakes: what sense
>does it make to apply wargame-like cheese-paring rules analysis
>to tell one what the 'correct' approach to a story situation is?
>

This is my problem with the whole 'narrative game' thing. If the system produces ridiculous results how the galloping Norah am I supposed to make my players feel as if they are there and involved in the action? If their reasonable decisions for dealing with the situations they find themselves in can't be modelled with the system how can I make them feel the game is worth playing?

-- 
Michael Cule

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