RE: Re: Assembling a Tricky Situations List

From: DreadDomain <dreaddomain_at_...>
Date: Fri, 9 Mar 2007 17:29:08 -0500


Hi Mike,

Allow me a few very short comments.

-----Message d'origine-----
De : HeroQuest-rules_at_yahoogroups.com
[mailto:HeroQuest-rules_at_yahoogroups.com] De la part de Mike Holmes

> I'd agree. The problem with this discussion is that it's political.
> Brought
> to a head by the announcement of the new edition. Our side says, "Keep the

> system the way it is, because it supports how we want to play." And the
> other side is saying, "We've always had trouble with HQ as it is, so
> please
> do something with the new system to make it work better for us." And it's
> really less about the play styles that the rules support, but about havnig

> the system attract more players of the sort you need for your game. Or, at

> least, would prefer to see in your game.

I mostly agree with this.

> You can claim your side to be the conciliatory side, saying you want to
> make
> the game more ecumenical, and open to all. But that's like saying that
> allowing prayer in school is fine, because the other side should just not
> get offended. It's a belief born of not seeing things from the other >
> side's
> perspective.

But this I totally disagree with. Taking a step back what makes me disagree so strongly is in my opinion the very bad example chosen. Prayer in classes? Come on.

> More importantly, we're not going to convince the other side by simply
> explaining why it works for us, or why it does not. I think that both
> sides
> understand the other side enough already. Any more talk about it amounts
> to
> trying to convert people, and I think that's about as difficult as
> converting people from one religion to another.

And that I very much agree with.

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