Re: Re: Assembling a Tricky Situations List

From: John Machin <trithemius_at_...>
Date: Sat, 10 Mar 2007 23:12:23 +1100


On 10/03/07, Jane Williams <janewilliams20_at_...> wrote:
> Eh? No, assigns a resistance that matches how hard it
> is to do what the PC's trying to do. Then maybe the PC
> tries something else instead.
>
> Or, do it the other way round, picks a resistance that
> challenges the PCs, then sets up a situation that
> matches that resistance. "OK, you'll never make it to
> the fortress in time, but luckily there's a guard-post
> halfway that keeps a fast courier there at all
> times..."
>
> The fortress isn't suddenly going to be closer than it
> was last week just because that makes it easier for
> the players!

Or if it makes it harder. I think resistances should be determined on the basis of "makes my game more fun". The fortress doesn't mysteriously get nearer, the game mechanic that determines the difficulty the heroes experience in reaching their desired goal is tweaked to enhance the game (or according to my judgement about what might enhance the game).

> Useful if we ever meet, if we're playing at
> conventions, if we're trying to use the same published
> scenarios...

Probably, however if I play in your games I'll conform to your estimations. If you play in mine presumably you will conform to mine. YGWV and all that - mechanically and mythologically.

I am a big enemy of books have a lot of published stats. I like the "average Dara Happan soldier has x" type data; but things like "Kallyr has <stat-block>" are an impediment not an aid, in my opinion. I much prefer the way guardians are in MoLaD where you have the abilities, but no numerical values.

> Sure, but to be consistent within the game, it needs
> to be the same answer tomorrow as it was yesterday.
> Does a clan champion have "hit things" at 17, or at
> 10W3? Is travelling 10 miles in an hour 17, or 10W3?
> Sure, I could make notes and build my own tables, but
> why should I? I could make up all my own rules and
> never bother to buy the book, too, if we go that
> route.

Isn't there a chart rather similar to this in the book? I seem to recall consulting VERY similar to it. If you are arguing that the chart needs to be more extensive then I am not sure I agree. Some expansion might be okay, but I don't want a book of charts.

In my experience my players don't really care. If the same journey is harder, perhaps that is due to weather, or unexpected landscape deformation caused by other heroes...

-- 
John Machin
"Nothing is more beautiful than to know the All."
- Athanasius Kircher, 'The Great Art of Knowledge'.

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