every ability in HQ is totally relative to its resistance, it doesnt matter if its 17, 17M, 17M2, 17M10 or whatever
dont forget that masteries cancel out, so two superheroes battling 17M7 against 12M7 is the same as 17 against 12, but that doesnt make them mundane
also, every rating measures the USEFULNESS of an ability, thats more a
quality than a quantity !
i admit this can be pretty abstract sometimes, but most examples, people
come up here, dont occur that way in actual play...
the mastery gives us some hint about dimension
love is love, wether its 17 or 17M4
love 17 is less useful in a contest than love 17M4
and love 17M4 is more in the heroic realm, than love 17, judging from the
rating alone
but i think in the end, it all depends on the story
it depends on how the love ability is used in the story !
if you play a superheroes game, every character will have very high ratings
so you could also cancel all the masteries out and give your superhero
strength 17
that doesnt mean that superman is suddenly weaker, but it means that only
heroes with equal or higher strength are able to challenge him !
contests are about challenge, not task resolution
a normal human is no challenge for supermans strength, so we would never
roll that !
ratings dont measure abilities in the way we are used to from traditional rpg“s, thats the hard part, to wrap your head around...
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