Re: Re: Conversion tables and scales (tricky situations)

From: Jane Williams <janewilliams20_at_...>
Date: Mon, 12 Mar 2007 08:12:26 +0000 (GMT)

>
> >1)players are trying something unexpected : "I
> challenge this humakti
> >guy to single combat". Then the gamemaster needs a
> scale to estimate
> >if "this humakti guy" should probably be a
> challenge, a victim, or the
> >nemesis of the bully player.

> Why do we need a scale for this situation ?
> Say our hero has close combat 5M
>
> If we want him to be a challenge we make him of
> equal strength.

But if the person challenged is the clan champion, we do hav a scale, and it is a CONSISTENT scale. We are adventuring in a land of
fantasy/superherodom/whatever, not a dreamworld caused by magic mushrooms where a champion may be skill 14 today and skill 10W3 tomorrow. If this guy is the clan champion, then we have a pretty good idea how good he is, because there is a scale. We already know how good the PC is, because we've compared his skill to the same scale. So when the PC makes the decision to challenge, both player and PC can estimate the chances, roughly. Sure, we can then alter them (this champion's good, this one's got a cold) by modifiers, but the basic estimation of difficulty needs to be the same.

If all we've got is "I've got 10W and I once beat someone who had 15W", rather than "I beat the clan champion's Humakti big brother, because the champion was too scared to face me!" then we do not have a story. So we have to translate from the 10W on the character sheet to a comparison to a known standard.                 



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