>From: "sinisterecho" <sinisterecho_at_...>
>Think of this the other way around.
>A healer hero with a warrior follower. In a fight the warrior may
>suffer defeat - the hero suffes one level down?
Well, sure, why not? The player hero was in the fight, after all. Right? If the player hero is not in the scene, then why is there a contest going on? If the character's bodyguard gets badly hurt, it only stands to reason that it was in defending his charge, no? That character is the warrior, more likely to be mixing it up, no?
The point is that it's a dramatic convention about risks. Simply narrate the outcome so that it makes sense. "Your follower, Ragnar, leaps in front of your character and takes the last arrow, just as the bad guys are fleeing with the princess. You pull the arrow out of your side (giving you your "major defeat" impairment), and look and see that Ragnar is dying from the arrow in his chest. He asks you to look out for his boy for him."
I dunno, works for me.
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