Re: Can Heroquest do Gamism?

From: Mandacaru <samclau_at_...>
Date: Thu, 22 Mar 2007 22:10:50 -0000


"Mike Holmes" <mike_c_holmes_at_...> wrote:
> How screw-driver or hammer-like HQ is will depend on your very
> particular style of play (big categories like gamism aside). For
some unusual sort of gamism, HQ might be the perfect tool.

CAPES strikes me as a game with the simplicity the OP is talking about and whose mechanic can be used in a very gamist way. It is explicitly tied to a genre, and with no GM, so not suitable. But, it makes me think there must be something better than HQ for this.

Sam.

Powered by hypermail