HeroQuest for Supers...

From: Gary Sturgess <gazza666_at_...>
Date: Thu, 29 Mar 2007 15:58:06 +0800


This has undoubtedly been discussed before, and there are even websites that showcase HQs potential as a supers game.

I am about to start a new supers campaign. I've not had a chance to run HeroQuest, and I seriously considered adapting it for that purpose. But in the end, I shied away and went with Champions instead.

Here are some of the reasons:
- Duplicating heroes. I couldn't see any real way to do this in HQ,
without some sort of mega handwave augment. There is a similar issue with transforming heroes.

It just seemed to me that my players (powergamers all, just like me) would push and break HeroQuest too easily. But then again, my knowledge of HeroQuest barely even qualifies as "novice", so I'd really like to hear anyone who has tried using it to run a four-colour supers game, and what experiences they had. There are many aspects of HQ that seem ideally suited to the genre... but it looks to me like the devil is in the details.

-- 
GAZZA

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