Hi
wrote:
> I guess in the end my desire to play the supers genre includes an
> aspect of mechanically DIFFERENT abilities, so that is indicative that
> HQ perhaps doesn't work for me for this genre. I would certainly be
> very interested to hear from anyone who is using HQ for Supers; I am
> not by any means suggesting that it's "wrong" to do so, just that for
> me (and my players) it doesn't quite seem to do what I want it to do.
> --
> GAZZA
Heroquest is a game that is something of a paradox - you get this
massive rulebook, yet when I have played it, it really feels
like 'rules-lite' which suits me fine. In fact I have found it also one
of the easiest games to teach.
Of course, not one bit of this is good news for folks that prefer
structured rulesy crunch.
Regards
Rob