One or two rules in HQ seem a bit arbitrary. If there is a good reason
for them, it might be worth saying what it is in the new book.
p. 85 (R-hand column) - "You cannot use hero points to bump a
follower's die roll"
- I can see a logical argument, but it's a tenuous one (the hero's
the hero) and I see no other argument.
The other rule I had was on Wizardry so I guess isn't so relevant for
QW.
Sam.