Re: Re: QW - How many augments (to Mr Laws)

From: Ashley Munday <aescleal_at_...>
Date: Wed, 25 Apr 2007 09:30:28 +0100 (BST)


Hi Rob,

That contest was a bit of a cock up 'cause Neil and I were using the wrong tool for the job. It should have been an extended contest.

Cheers,

Ash

> yes, but do you remember the augment race during
> that baboons and
> ducks game?? Not very good, and the GM had to call
> an end to the
> augmenting as some folk were getting agitated, and
> it was ruining the
> moment, and spoiling the momentum of the game.
>
> I just can't see it ever being a problem in PBeM
> because of the
> medium.
>
> Rob
>
>
> --- In HeroQuest-rules_at_yahoogroups.com, Jane
> Williams
> <janewilliams20_at_...> wrote:
> >
> >
> > --- Mandacaru <samclau_at_...> wrote:
> > > Does it not become a pretty automatic thing that
> you
> > > just add 4 to
> > > your main ability in any given contest and have
> to
> > > spend a moment
> > > working out which particular skills you are
> using
> > > (the majority of them giving a +2)?
> >
> > It isn't a 4 for me, but yes.
> >
> > > In my experience, that is what happens and it
> makes
> > > augmenting
> > > incredibly dull. Might as well forget about it
> > > completely.
> >
> > It's describing those abilities that makes it fun,
> in
> > my experience. Standard disclaimer: PBeM, this may
> not
> > apply to F2F.
> >
> > We do it the other wasy round, quite often. The
> player
> > describes what they're doing. They or I then pick
> the
> > main ability and a few obvious augments from that.
> On
> > one memorable occasion, we realised that the
> obvious
> > lead ability wasn't, due to an oversight, on the
> > character sheet: so we put it there (at about 10W,
> I
> > think, it was a "hates X" thing), and carried on.
> >
> >
> >
> >

>



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