Cheers,
Ash
> Talking of house rules I seem to remember a common
> one used, in HW
> which was to allow one Physical and one Mental
> augment per action
> instead of just one mundane augment. Of course the
> distinction has
> been removed now so not very useful for HQ.
>
> Another almost trivial example since HQ: I have
> tended to resolve
> uninvolved tasks without augments where
> Victory/Defeat levels are
> required quickly. Kind of a separate type of contest
> between Automatic
> Success and Simple Contest used for 'task
> resolution' rather than
> 'conflict resolution'.
>
> This wasn't a conscious thing, it just emerged to
> fill an occasional
> need and a recognition that augments are not always
> relevant or worth
> worrying about when the stakes are low or we just
> want a result. I
> wouldn't be surprised if many people do this; a
> quick let's let the
> dice decide situation.
>
>
>
>
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