Re: Re: HW Augments. Anyone tried going back?

From: Ashley Munday <aescleal_at_...>
Date: Mon, 30 Apr 2007 10:43:26 +0100 (BST)


You could take it a bit further - if the result of the contest isn't that important then just nod it through. Use Vincent Baker's Rule of saying yes to what the players narrate until you reach for the dice.

Cheers,

Ash

> Talking of house rules I seem to remember a common
> one used, in HW
> which was to allow one Physical and one Mental
> augment per action
> instead of just one mundane augment. Of course the
> distinction has
> been removed now so not very useful for HQ.
>
> Another almost trivial example since HQ: I have
> tended to resolve
> uninvolved tasks without augments where
> Victory/Defeat levels are
> required quickly. Kind of a separate type of contest
> between Automatic
> Success and Simple Contest used for 'task
> resolution' rather than
> 'conflict resolution'.
>
> This wasn't a conscious thing, it just emerged to
> fill an occasional
> need and a recognition that augments are not always
> relevant or worth
> worrying about when the stakes are low or we just
> want a result. I
> wouldn't be surprised if many people do this; a
> quick let's let the
> dice decide situation.
>
>
>
>
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