I'm quite similar to Bryan's parenthetical bit. Sometimes I *do* really want success, sometimes I don't mind, I'm just enjoying the situation. Sometimes, having a failure sprung upon me can be great (just had a minor one in Paul's game).
In my game, Bryan's PC just criticalled his attempt to Devote. I had some fun stuff lined up for a failure, which I suspect he would have liked, but I've shelved it. I hope I've thrown him a curve ball anyway, and I have something else lined up which is fun too. Still, I suspect he still wanted his character to succeed, though :)
Sam.
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