One way to make specialism more rewarding (and get rid of unnecessary improv penalties) is this:
A specialized character (say, "Armwrestler" 18) armwrestles a generalist (say, "Strong" 18). I don't penalize the Strong guy (i don't care much for improv penalties), but i would give the Armwrestler a BIG bonus because of two things: a) he is using a narrow* trait as intended, and b) he has a 'skill-depth' advantage over his opponent.
This makes it far more rewarding to have narrow traits. (In Robin's draft, you got a bonus when you used specialized traits for the specific actions they were intended for. This seems to have been officially discarded.)
-- - Mikael Raaterova [.sig omitted on legal advice]
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