First, finding an 'appropriate' or 'relevant ability' to resist a
spirit. This is now a lot clearer.
I can see the value of 'Stubborn' or 'Self-Controlled' or maybe any
personality trait since they all represent a character's identity
when trying to prevent a ghost from possessing you. That's a great
help.
Second, the inclusion of a specific dominant or hidden possession
stat, alongside stats for the effect. A ghost has, say, dominant
possession 5w and drain magic 2w2. I still don't understand which it
uses in a contest.
Maybe the dominant possession with the drain magic as an augment?
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