Re: Re: [WorldofGlorantha] Re: Glorantha, HeroQuest and metamagic (moved from WoG)

From: Jakob Pape <chaomancer_at_...>
Date: Sat, 2 Jun 2007 21:19:45 +0100


On 6/2/07, Roderick and Ellen Robertson <rjremr_at_...> wrote:
>
> >> > magic only supposed to ever be resisted by a
> >> personal ability (best relevant) or 14?
> >
> > RR:
> >> Pretty much, yes.
> >
> > And just to be sure: do we still have the idea that
> > one should resist with a magical ability, and that
> > mundane ones have it harder? Or not?
>
> No - the example below is the resistance difference between a magical and
> mundane *attack*, not defense.
>
> There was an
> > example of a tree being jumped over, IIRC: using
> > magical jumping abilities, the (mundane) tree only had
> > a Size of 14, but if you used mundane jumping at the
> > same rating as your magical jumping, the tree could
> > bring its full 10W2 or whatever to bear.
>
> If you use a Mundane attack, you (normally) don't use the "World Default
> 14"
> resistance, you use the tree's "Tall" (or whatever)
> If you use appropriate magic, you get that 14 ("Jump Tree" magical
> ability)
> If you're improvising from something close to appropriate, you might or
> might not get the 14 - it's a grey area ("Jump Wall" Magical Ability)
>
> If the *tree* has a magical abiltiy to prevent someone jumping over it,
> you
> don't get the 14 *even if* you have the specific magic - the tree resisst
> with "Swat pesky jumpers" or whatever.
>
> Magical and Mundane abilities differ when they are the "attacking"
> ability,.
> but not when they are the "defending" one. There is no penalty for Dodging
> a
> fireball as opposed to using "Reflect magic". Both are used at full value,
> there is no penalty because "Dodge is a mundane ability".

Ah, that answers my concern about how I've been doing things - before my message even made it to the list! :)

Cheers.

-- 
Jakob Pape

"Sometimes subtlety comes in the form of large explosions and jammed open
airlock doors."

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