RE: Re: [WorldofGlorantha] Re: Glorantha, HeroQuest and metamagic (moved from WoG)

From: Ashley Munday <aescleal_at_...>
Date: Sun, 3 Jun 2007 13:34:39 +0100 (BST)


Hi Sam,

I think we're talking at cross purposes. I'll give up now.

Cheers,

Ash

> I think your "Estuary" is a bit off, Ash. Should be
> Wotcha, shirley?
>
> Sure, you're right (for the way some people play it
> I s'pose)
>
> But...I disagree that 17 is a low score; I tried to
> say that it isn't really
> low, but only becomes low when we start chucking
> abilities of 5W-plus all
> over the shop.
>
> Your Bog-standard Mr. Seductive tries to seduce a PC
> with his Waxed 'tache
> 14 +2 Cheeky Grin = 16.
> Hero(ine) Miss Faithful resists with Loves Mister
> Square Jaw 17
>
> Those ratings are all fair enough, that's ballpark
> for a starting game, no?
>
> Give Miss Faithful augments from Faithful (+2), Shy
> (+2), Not One for Facial
> Hair (+1); allow the addition of Mister Square Jaw's
> Desperately Handsome in
> a Kinda Dull Way +2 and she's on 4W. Pretty good.
> Same goes for the
> carpenter. If it's important to the story, loads of
> buttons are going to be
> pushed.
>
> We start chucking abilities of 10W around and after
> a bit we start thinking
> 17 is low. (I believe.) Also, some of the abilities
> which come for free with
> keywords at 17 but don't really describe the
> character so well I think
> devalue those 17's somewhat.
>
> Sam.
>
>
>
>
> -----Original Message-----
> From: HeroQuest-rules_at_yahoogroups.com
> [mailto:HeroQuest-rules_at_yahoogroups.com]On Behalf Of
> Ashley Munday
> Sent: 02 June 2007 17:06
> To: HeroQuest-rules_at_yahoogroups.com
> Subject: RE: Re:
> [WorldofGlorantha] Re: Glorantha,
> HeroQuest and metamagic (moved from WoG)
>
>
> Watcha,
>
> The problem here is that ability ratings are not a
> measure of how strongly someone feels but a
> measure of
> how that ability affects the narrative. A
> character
> can have an ability of "Passionately in Love with
> Missus 17" but if he ever has to lean on it then
> there's a fair chance that character is going to
> end
> up with a defeat or a pretty meagre augment.
>
> The same goes for a carpenter - just 'cause he or
> she's got a low score doesn't mean they're a bad
> carpenter, it just means that contests involving
> carpentry end up making things more interesting
> for
> the character.
>
> Cheers,
>
> Ash
>
> --- Sam Elliot <samclau_at_...> wrote:
>
> > IMO Rory's ratings are way to high. If the idea
> is,
> > can you seduce someone
> > who is in love or is married, well just look at
> how
> > very many people are not
> > the child of who they think they are. People in
> love
> > sleep with other people
> > all the time.
> >
> > If you are talking about selling your beloved to
> a
> > slave merchant, well, you
> > need a situational modifier there I think.
> >
> > Also, taking modern romantic love as the
> yardstick
> > is likely less
> > interesting than having situations where people
> are
> > with someone because
> > that way they won't starve to death. The latter
> has
> > so much more potental,
> > IMO.
> >
> > Finally, if the idea is that a Carpenter 17 is a
> > bloody good carpenter
> > compared with me, well then, that 17 is higher
> than
> > I think we get used to
> > playing HQ.
> >
> > Sam.
> >
> >
> > Jane after RR:
> > > (figuring that if you're not "In love 5w",
> > > you're not really In
> > > Love, I suppose - "In Love 17" is pretty weak,
> and
> > > would probably fall under "potential
> partner").
> >
> > Erm.... while I can see your point, this makes
> me
> > more
> > doubtful than ever about the character
> generation
> > system. Your PC is married. But even if they put
> > their
> > precious 20 points into the relationship with
> their
> > spouse, they're not really going to be in love
> by
> > this
> > yardstick. Never mind the description of them
> and
> > their children, they're beginning characters, so
> > they
> > can't feel strongly about anything. There's
> > something
> > wrong here!
> >
> >
> >
> >
> >
> >
> > [Non-text portions of this message have been
> > removed]
> >
> >
> >
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> >
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> >
> >
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> >
> >
> >
>
>
>
>
>
>
> [Non-text portions of this message have been
> removed]
>
>
>
> To Post a message, send it to:
> HeroQuest-rules_at_...
> To Unsubscribe, send a blank message to:
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