> This makes it far more rewarding to have narrow traits. (In Robin's
> draft, you got a bonus when you used specialized traits for the
> specific actions they were intended for. This seems to have been
> officially discarded.)
Yeah, it was very surprised by this. It was in very late drafts too, IIRC: I found myself looking it up in the published version, only to discover that it had turned up missing...
Specifically, the idea was that you took an ability, but specified in an auxiliary phrase when it worked especially well. If the narrower that situation, the bigger the bonus you got when it did apply. (It wasn't really designed to cover narrower abilities per se, but close enough.)
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