Re: [WorldofGlorantha] Re: Initiate v. Practitioner

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Fri, 20 Jul 2007 08:33:52 -0700

> I do think that a re-reading of the relevant section of the rules
> would benefit both of us.

It certainly would...

However, the examples given for fetish and
> charm creation all seem to involve the intervention of a shaman. So

Wrong. Page 137 - "Befriend a spirit" and "Create a charm" are both Practitioner-level contests. The example on page 135 specifically mentions that a practitioner can make his own charms.

> I do not think that practitioners are as independent as you might
> think, but I could be wrong.

You are.

Practitioners don't *need* shamans. A practioner *is* pretty independent - he potentially has all the abilities he needs to interact with the local spirit world. To do that all he needs is "Open Spirit World", "Spirit Face" and "Worship [Great Spirit]/Follower of [Majestic Spirit]". Now, if his tradition doesn't teach those three abilities, he'll have a harder time, though not insupperable.

A shaman is the "bring 'em back alive" spirit-hunter of the Animist way. He deals with spirits outside of the tradition, something that practitioners are really bad at. He can travel the Spirit World and - more importantly- leave it at a whim. The Shaman is not the pinnacle of Worship in the Animist way, rather he is a specialist.

RR
He was born with the gift of laughter and the sense that the world was mad R. Sabatini, Scaramouche

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