> Wrong. Page 137 - "Befriend a spirit" and "Create a charm" are both
> Practitioner-level contests. The example on page 135 specifically mentions
> that a practitioner can make his own charms.
That's what I thought.
> Practitioners don't *need* shamans. A practioner *is* pretty independent -
> he potentially has all the abilities he needs to interact with the local
> spirit world. To do that all he needs is "Open Spirit World", "Spirit Face"
> and "Worship [Great Spirit]/Follower of [Majestic Spirit]". Now, if his
> tradition doesn't teach those three abilities, he'll have a harder time,
> though not insupperable.
Right. But, as you say below, he is truly beholden to the spirits of his practice and tradition and the known ways to interact with them. He can deal with friendly to hostile ones within the tradition. (I am unclear about if he can only deal with spirits of his own practice or if he can at least try to deal with ones in the tradition but in another practice.)
> A shaman is the "bring 'em back alive" spirit-hunter of the Animist way. He
> deals with spirits outside of the tradition, something that practitioners
> are really bad at. He can travel the Spirit World and - more importantly-
> leave it at a whim. The Shaman is not the pinnacle of Worship in the
> Animist way, rather he is a specialist.
Right. A Shaman can have all kinds of foreign spirits and other weirdness. You can get your Grazer Shaman with a bunch of wind spirits torn from the Kolat tradition and probably even some "lunar spirits" since it seems some lunar creatures are also spirit world denizens. Hostile all, but there. Shamans can get scary because they will have spirits totally outside the tradition sometimes, and can counter spirits from other traditions as well.
At least, that's my understanding.
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