I know a few groups have had trouble with it, but I highly recommend using the narrative approach (and not just to minimax more skills). It's one of the cool aspects of the game.
David
> >Mythology is obviously very important in being able to improvise feats from
> >abilities. This does tend to make it necessary to have a pretty good idea of
> >what your god up to, not just in his own myths but in other peoples (I
> >recall Humakt making a guest appearance on the Yinkin / Orlanth one).
>
>My understanding is that in the Seattle Farmers Collective
>games, it has been acceptable to make up an appropriate myth on the
>spot if nothing known fits particularly well. This was certainly
>encouraged in some contexts in at least some drafts of the HW rules.
Yes, we did (and my memory is hazy, but we may have been doing this
before Hero Wars). One example is at
<http://www.pensee.com/dunham/glorantha/todp/kerenath07.html>
>it helps if, like the SFC, you have several
>players with a vast knowledge of Gloranthan myth and legend.
We certainly had a vast knowledge of what we made up on the spot... I maintain the myth I made up (above) required only a trivial knowledge of Orlanth (that he had a bullroarer is about the only serious knowledge).
I agree this seems scarier than even writing 100 words, but it's not as bad as it sounds (though it can take as long).
The basic ideas:
So in Roderick's example,
>"We need to get past the king's bodyguards" "Uh, what
>about the time that King Arlan's guard was was distracted by Heler and
>Yinkin was able to get in to see the Queen?" "When did that happen?" "Um,
>just before the Lightbringers quest. That's why the Arlanings hate Yinkini,
>and why every so often an Arlaning is born with a furry tail".
Stepping back, the original question was related to feats. I think in general you need to look at the affinity as much as the deity. If you're improvising a Rain feat (for Heler), then just thinking about rain magic could give you Blinding Rainstorm -- you don't need the myth of how Heler distracted the guards.
David Dunham <mailto:dunham_at_...>
Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html>
Imagination is more important than knowledge. -- Albert Einstein
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