Make the great sword and heavy armour a situational bonus, not one
that you add everytime. Imagine a game of Seshnegi knights, wandering
around fighting other Seshnegi knights. There arms and armour bonuses
would cancel out. But if they were fighting an opponent who did not
get the benefit of such kit, then sure a +5 or +10 situational bonus
is right on.
Regards
Rob
wrote:
>
> Robin:
>
> > Use additional
> > bonuses/augments only where the drama dictates that differences in
> > armor should really matter.
>
> Sorry, forgot to add: under what circumstances would it *not*
matter?
> If the characters are truly powerful, sure - but then a +5 bonus
> probably isn't that much for them, anyway. And if they're equally
> matched, sure - they can just cancel out. But under other
> circumstances... when wouldn't drama dictate that it matter? I'm
> struggling to think of an example.
>
> --
> Trotsky
> Gamer and Skeptic
>
> ------------------------------------------------------
> Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
>